The first one is easy to achieve, the second one not that far from the first, but the last milestone will take a lot of time and dedication. You can stop following this guide at any of those milestones. I will mention 3 important milestones where you will have respectively achieved True Mage, Archmage and Battlemage status. Lastly, I will tell you where to allocate your points along the way to create the strongest build. I will also mention which boss souls can be traded for the strongest weapons and how to best infuse them. I will mention every item of interest and tell you where to get them, including all the best spells, rings, armor sets and weapons for each type of caster. I will tell you the order in which you should explore all of the different areas so you can get the best gear as soon as it becomes available to you. I will nevertheless point out everything of interest to Pyromancers and Clerics. This guide will focus on how to best create your caster, with a primary focus on Sorcerers and Hexers. Sorcerers (and Hexers, Clerics and Pyromancers) are extremely fun to play and can deal with any situation as long as their survivability is high enough and they carry a strong melee weapon. That being said, a few endgame sorceries, hexes, pyros and miracles are still very strong, and a lot of enemies and bosses are weak to casting. Sorceries aren’t as strong as they used to be, casting time has been reduced, number of casts have decreased, and the DMG and STA reduction of a lot of spells have been nerfed as well. May seem inferior to a greataxe when Dark infused, but two factors set it aside: 130 counter damage and even when dark infused, it receives 40 extra Physical damage from the Ring of Blades or Flynn's Ring, not 25 like most infused basic weapons.I have decided to make a guide to help people who are new to the game and want to start as a caster, and especially a Sorcerer, or those of you who have already ran through the game and want to know how to build one.When infused with the Dark, the A scaling in Dark turns to S scaling.Bleed Variationīleed Crypt Blacksword +1 ( Petrified Dragon Bone ×1)īleed Crypt Blacksword +2 ( Petrified Dragon Bone ×2)īleed Crypt Blacksword +3 ( Petrified Dragon Bone ×3)īleed Crypt Blacksword +4 ( Petrified Dragon Bone ×4)īleed Crypt Blacksword +5 ( Petrified Dragon Bone ×5) Requires: Crypt Blacksword, Bleed Stone and 2,000 souls for Infusion. Using either the Resonant Weapon or Dark Weapon Hex is also a very good idea in order to further boost the Dark damage. This is useful because should an enemy block a player's attack with a shield that has little to no Dark resistance, then most of the damage dealt will go through it and damage the enemy. This is an outstanding upgrade as it will vastly increase the Dark damage by a considerable amount, turning this weapon into almost a Dark damage version of the Moonlight Greatsword. However, should a player have good values of Faith and Intelligence, it is suggested that they infuse this weapon with Dark, as it will instead turn the A value of Dark into S. Upgrades on this weapon will only raise its damage value, and it will raise its D in Strength up to a C, which will only provide a very minute damage increase. It is also amongst the weapons that deal the most Poise damage, at a value of 60. This is a very interesting Ultra Greatsword, and easily stands out for a variety of different reasons, for instance, rather than swinging like other Ultra Greatswords, the Crypt Blacksword possesses a Greataxe's moveset, and it deals a very large amount of Dark damage, as well as having a superior scaling in said element. Acquired from Weaponsmith Ornifex in exchange for Old Dead One Soul and 10,000 souls.
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